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Normal Topic Visual Micro does not compile, arduino ide does (Read 1024 times)
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Visual Micro does not compile, arduino ide does
Jul 26th, 2018 at 10:10am
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Hello, I am having problems compiling this code:
Code (C++)
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struct ChannelBlender
{
public:
	virtual uint8_t blend(uint8_t A, uint8_t B)
	{
		return 0;
	}

	uint32_t blend(uint32_t A, uint32_t B)
	{
		return blend(A & 0xff0000 >> 10, B & 0xff0000 >> 10) << 10 | blend(A & 0xff00 >> 8, B & 0xff0000 >> 8) << 8 | blend(A & 0xff, B & 0xff);
	}
};

uint32_t thingy(ChannelBlender something)
{
	//....
	return 23;
}

void setup()
{


}

void loop()
{


} 



It is giving me the errors:
Code
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test__.ino: 9:17: error: 'ChannelBlender' was not declared in this scope
   public

Error compiling .ino project source
test__.ino: In function uint32_t thingy(ChannelBlender)
Debug build failed for project 'test__'

test__.ino: 21:41: error: 'uint32_t thingy(ChannelBlender)' redeclared as different kind of symbol
   uint32_t thingy(ChannelBlender something)

test__.ino: 9:10: error: previous declaration of 'uint32_t thingy
   public 


However, arduino ide (and other ides) compile fine.
Why is this happening?
  
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Tim@Visual Micro
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Re: Visual Micro does not compile, arduino ide does
Reply #1 - Jul 26th, 2018 at 3:33pm
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The arduino ide will make function prototypes with user defined structs under some conditions but not all. 

Visual Micro leaves you to add them where and when applicable which is somewhere between where the type if defined and where the function is defined. I have added a prototype for you in the code below.

note: When using cpp/h files you always need to add your own prototypes so it is a good thing to learn. Prototypes are exact same definition as the function signature with ; on the end


Code
Select All
struct ChannelBlender
{
public:
	virtual uint8_t blend(uint8_t A, uint8_t B)
	{
		return 0;
	}

	uint32_t blend(uint32_t A, uint32_t B)
	{
		return blend(A & 0xff0000 >> 10, B & 0xff0000 >> 10) << 10 | blend(A & 0xff00 >> 8, B & 0xff0000 >> 8) << 8 | blend(A & 0xff, B & 0xff);
	}
};

uint32_t thingy(ChannelBlender something);

uint32_t thingy(ChannelBlender something)
{
	//....
	return 23;
}

void setup()
{


}

void loop()
{


}  

  
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